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Feb 14

Rick Chin – SolidWorks’ Innovator

Another SolidWorks employee that got to suffer through my attempt at being a journalist at SolidWorks World 2011 was Rick Chin, Director of Product Innovation. A Mechanical Engineer by education, Rick is another shining star in the SolidWorks Universe. He holds no less than five patents, has worked for McDonnell Douglas and Pratt & Whitney, spent some time with PTC before joining SolidWorks as its 17th overall employee. He then ventured out on his own for a few years before returning to (his senses) SolidWorks in 2006 in his current role. Rick invented eDrawings, FilletXpert and DraftXpert, just to name a few of his great ideas.

As the Director of Product Innovation he spends his time trying to think up new ideas for SolidWorks. However, rather than identifying new technology and building a product around it, Rick prefers to focus on customer frustrations and come up with ways to alleviate them. This doesn’t pertain to features, though. Rick’s job isn’t to fix, say, angle mate issues, it’s to come up with new products that can help various segments of the customer base. Where SolidWorks’ customer base is so diverse, he has to choose a segment and then discover what gets them worked up. By surveying and visiting, he finds the things that don’t just annoy people, but get an intense, vein popping reaction. Why? because he, in particular, and SolidWorks, want you to be emotionally invested in the product. If he solves a minor annoyance, you’ll say “thanks”, and move on. If he gives you a tool that decreases your daily vein popping time, you’re going to be nominating him for the CAD industry equivalent of the Nobel Peace Prize, brag to your friends about the wonders of SolidWorks, and name (or re-name) your first born after him. So, in a nutshell, Rick finds a segment, discover what pisses them off, conceptualizes and then delivers the next greatest thing since sliced bread.

How does Rick do this, you ask? Easy. He looks for the “absurdly ideal” solution. He “gives himself permission” to come up with any solution, as impossible or insane as it may be. It’s from there that he can look around and see better where he actually needs to be. He then pares down from impossible to probable, followed by searching for technologies that fit into the probable category. It’s through this process that add-ins like Sustainability are borne. Actually, ‘adopted’ may be a more apt term. Ideally, Rick will be able to find an existing technology that will work rather than to have to develop something in-house. It’s just the nature of the beast. Companies, or individuals, are always coming up with new things which, ultimately, end up out there for public consumption. Why recreate the wheel when you can just modify it to fit your application?

One thing to understand about Rick, and his duties, is that he works off to the side of the main product. While he was involved with Sustainability, nothing he’s worked, or working, on will be in 2012. After the release of Sustainability, he went through another investigative process but nothing came to fruition. After hearing this, I asked him what he was working on now. I was surprised when he answered, on the record.

What, you want to know what’s going on behind the curtain? Well, it’s probably not too Earth-shattering, but he’s investigating new ways for CAD, users and hardware to interact. Somewhere between where we are now, with mice and keyboards and monitors, and ‘Iron Man’. While Rick doesn’t envision a designer waving his or her arms about for 8 hours a day, they’re looking at multi-touch and gesture hardware. The goal is something that will enhance the user experience, while being easy to use, productive and, perhaps most importantly, cost effective. There’s no point in coming up with something that’s going to cost $20,000. Further to the point, the hope is that you’ll be able to stop thinking about the user interface and just do it, that it will become more of a right-brained activity. As of right now, they’ve identified some technologies and are developing prototypes. Some time in the next few years, you may be interfacing with SolidWorks in a completely new, but totally cool way.

Picture stolen from cadfanatic.com

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  • http://www.solidworks.com/sustainability Asheen

    Great writeup, Jeff – you’ve captured just how exciting and cool both Rick and his job actually are. His spirit of fighting for the users’ emotional well-being is definitely very alive in our Sustainability product, and in meetings we often refer back to many of the philosophical directions he laid down at its inception. One of the pleasures of working at SolidWorks is that I can wander down the hall and dream the future with him.

  • Anonymous

    Thanks, Asheen. It’s pretty easy to see how excited Rick gets about his role, and it’s even easier to imagine how cool it would be.

  • Nolton

    Dear Rick Chin,

    OK Rick, here’s my 10 year old vein popping problem and a solution for you to work on. The problem is MS Windows and the solution is Mac OSX. I know you are powerless to do anything about it because SolidWorks is so wound around the Microsoft axle that it cannot think about adding a platform that is actually pleasing and productive to use for work. This would be the “absurdly ideal” solution mentioned in the story about you.

    I use both platforms every day. I use the cool gestures on my Mac, but when I have to use the PC there is only one gesture that is appropriate! Regarding the quote “There’s no point in coming up with something that’s going to cost $20,000″, that’s wrong. I was popping veins so bad that I spent exactly that much to get (almost) fully away from Windows. I got a full blown MacBook Pro, business software, a new 24″ wide printer and Siemens NX for Macintosh. Until I get up and running on NX 7.5, I will still design my machinery with SW. How much is ones productivity and sanity worth? I love SolidWorks, but now whenever the PC craps out, I just smile, restart, give it my special gesture for Windows and turn to my faithful Mac to catch up on all the other work and communications. I can practice NX and bonzai3d on it too. Mac voice dictation works great and I don’t feel compelled to say bad words.

    If I were you, I would at the very least get SW to support the installation on Windows in Bootcamp/Mac. I tried it for a while but when it jammed up and I asked for some help, my VAR told the mother ship I was using a MacBook. Then the hammer came down and he was ordered not to help me. No biggie, Windows stinks anyway, even on good hardware.

    Having ranted for years to no avail, I have implemented the best SW solution (for now), and it is this: Use both platforms. Use the one that works most often and most efficiently, as much as possible. Gravitate to the one that is the most fun, practical and useful. Fall back to the only one that SW Corp. supports to do your CAD models and drawings until you can replace it with software that runs on your OS of choice.

  • Anonymous

    Norton,
    While I have no answers for you, I did point out your comment to Rick. I would think you’ll hear from him in the not too distant future.

  • http://twitter.com/RickWChin Rick Chin

    Hi Nolton,

    I may not share your strong feelings against MS, but I certainly share your strong feelings for Apple and their products. I’ve been a huge fanboy for years now, and possess almost every product they sell. I’m in constant awe of Apple’s tenacity when it comes to great product design and everything else that’s related to that.

    I wish that I had an absurdly ideal solution that would provide you instant gratification, but I don’t. All we can ask you for is your patience. We can’t port the current SolidWorks product to Mac OSX, it just isn’t practical given that product’s heavy investment in Windows.

    We have a lot of very innovative people at SolidWorks, and many of them are working on the product we are currently calling V6. As a cloud based service, one of the targeted benefits is multi-platform support, especially Mac. I see Macs in the part of the building where that work is being done, so the effort is real.

    I’m sure you know much of the above already, and I am really sorry to be toeing the company line here. The good news is that it is true and it is happening. We’ll both just have to wait a little bit longer for it to happen. Thanks!

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