For years I shied away from surfacing. It was organic. It was an uncontrollable animal that I had no idea of how to use. Frankly, it scared me. On top of it’s alien-like qualities I felt it possessed, it also seemed to require an infinite amount of patience to actually create something. Tons of splines and points that FLOAT IN THE AIR! I mean they aren’t even on a plane.Over the past couple of years, however, I’ve been forced to face my fears and learn to use surfacing. Y’know what? It ain’t that bad. While pro surfacers (Mssrs. Lombard and Perez come to mind) would probably giggle like schoolgirls at my work flow, I’m happy to say that I can now create useable, and identifiable, surface models.
What I’m enjoying more, though, is being able to repair surface models. There was a time where I’d see a feature tree like this and give up before starting:
“But, Jeff, how did you do it?” you might ask. Perseverance, my friends, as well as the want to know how. One of the things I’ve always liked about SolidWorks is how user friendly it is. Add to that the plethora of independent users sharing their knowledge of various facets of the software, and you have an environment ripe for learning. (Good God, I sound like I’m working for a marketing company) You have to add in a lot of trial and error, too. The trial and error may be the most powerful learning too out of all of them. By paying attention to the results you get while trying to fix that stupid, tiny, completely annoying, dammit-how-did-that-happen hole, you’ll learn a ton of what not to do’s. It’s one thing to read how to/how not to in a book or watch it in a video, it’s completely different to feel the joy of winning, or the agony of defeat, yourself.
While I’m not ready just yet to design the next super car, I am comfortable enough to try. What are some of your memories from when you started surfacing?